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Build Your Own Doom Clone in TypeScript

When you don't create things, you become defined by your tastes rather than ability. Your tastes only narrow & exclude people. So create.

About

Relive the classic gaming experience with modern TypeScript development

Retro Gaming Meets Modern Code

Build a fully functional Doom clone using TypeScript. Experience the thrill of creating classic 3D gaming mechanics with modern development practices.

  • Complete 3D rendering engine
  • Enemy AI and physics systems
  • Weapon mechanics and collision detection
A room with two televisions and a keyboard a bunch of old radio's sitting on a table a row of old computers sitting on top of a desk

Services

Complete development toolkit for building retro gaming experiences

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3D Engine Setup

Complete raycasting engine implementation in TypeScript with optimized rendering pipeline.

black Sega control pad

Game Mechanics

Weapon systems, enemy AI, collision detection, and interactive game objects.

PS4 controller on a desk

Input & Audio

Keyboard/mouse controls, gamepad support, and immersive 8-bit audio implementation.

Contact

Ready to start building? Get in touch and let's create something amazing.

Get Started Today

Join thousands of developers learning to build retro games with modern tools.

hello@doomclone.dev
+1 (555) 123-4567
Dev & Gaming desk setup a computer desk with two monitors and a mouse Made some upgrades on my Desk Setup